Heavenly Castle - Ancestral Shrine

Sacred ancestral shrine scene from my real time game environment project for Unreal Engine 5.
Everything was made by me: from concept to rendering, every step in between (models, textures, materials, shaders... you name it) was made from scratch using Blender, Zbrush, Substance (both Painter and Designer) and Photoshop, and assembled in the engine afterwards. The whole idea and world building comes from a concept art I made last year based on my fantasy feudal Japan setting, which I decided to turn into a complete set of video game levels.

Looped time of day cycle (with sound)

Scene day

Scene day

Scene dusk

Scene dusk

Scene night

Scene night

Ancestral Shrine

Ancestral Shrine

Shrine interior detail

Shrine interior detail

Altar entrance

Altar entrance