Divine bridge scene (view from the minor twin bridge) from my real time game environment project for Unreal Engine 5.
Everything was made by me: from concept to rendering, every step in between (models, textures, materials, shaders... you name it) was made from scratch using Blender, Zbrush, Substance (both Painter and Designer), and Photoshop, and assembled in the engine afterwards.
The bridge's modular pieces are all using the same trim sheet, and the different parts colours are controlled via material instances in UE.
Looped time of day cycle (with sound)